Hello everyone!
This is an Archviz apartment created for my Masters Uni module. The goal was to try my best at realism and to gain a better understanding of how raytracing and path racing work within the Unreal Engine 4. Most of the assets use seamless textures but couple have been textured in Substance Painter.
Majority of the assets are my own but some small assets have been downloaded from Sketchfab to save on production time.
List of Sketchfab and other assets:
https://pastebin.com/VkwyRXch
Some Megascans assets were also used for set dressing.
Hope you like it.